本教程是由Lynda.com机构出品的3dsMax创建城市游戏环境高级教程,时长:5小时54分,教程使用软件:3ds Max,英语。
在3ds Max中创建城市的游戏环境,是建设城市景观3D游戏的实用指南。在这个过程中,作者亚当克雷斯皮构造一个城市街区,利用3ds Max低多边形模型和先进的纹理技术。显示如何模拟常见的元素,如建筑物的城市,十字路口,路缘石,和屋顶,并解释了如何通过重用现有的几何图形,快速方便地在一个模块化的方式来扩大一个城市。当然也揭示了烘烤,照明,环境闭塞技术模拟真实世界的细节,并输出到统一的游戏引擎,提供了一个最佳实践系列。带练习文件。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Autodesk 3ds Max Design 2012提供了强大的全新渲染工具集,加速的迭代工作流程,以及增强的互操作性,这些都可以从整体上极大的提升你的制作效率。
Lynda.com Creating Urban Game Environments In 3ds Max
Creating Urban Game Environments in 3ds Max is a practical guide to building 3D cityscapes for games. In this course, author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques.
The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular Renrensucai.Com way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques Renrensucai.Com and offers a series of best practices for exporting to the Unity gaming engine. Exercise files accompany the course.
Topics include:
Understanding the design process and software requirements
Analyzing concept art for texture and key shadow detail
Planning differently styled buildings
Laying out city blocks
Organizing construction elements and models using layers
Cloning geometry and texture
Testing the module for correct floor-to-floor heights
Arranging, aligning and cloning modular elements
Building a texture library
Creating stone, wood, and brick textures
Constructing texture sheets
Drawing detail
Using occlusion as a foundation for dirt
Preparing for Unity as a world builder