本游戏资料是个关于ProBuilder高级建模编辑器扩充Unity资源素材,大小:2 MB,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
本帖隐藏的内容ProBuilder Advanced Editor Extensions Modeling
ProCore
This extension requires one license per seat
Requires Unity 4.7.0 or higher.
Build & Edit Geometry Inside Unity
Forum | Website | Video Demo
For Unity Free and Pro; Unity 5 Ready
NEW: Fall 2015 "Demo Reel"
NEW: Download free version
Tested, Proven, and Much-Loved
4 years of continuous, real-world use by game developers of all types and skill levels. Proudly used in major games including Tinertia, SUPERHOT, Republique, STRAFE and many more. Over 400 reviews and a 5-star rating on the Unity Asset Store. View our new Fall 2015 "Demo Reel" for examples!
Prototype Rapidly
Build basic or advanced geometry, right in Unity, with zero creative barriers. Devs agree, ProBuilder is wicked fast and incredibly easy to use- even Collision and UVs are automatically generated. Just build, and have fun!
Play Instantly
Playtest at any time, then edit immediately, and never leave Unity. No time (or sanity) wasted.
Perfect Easily
Go advanced with complete UV unwrapping, advanced lightmap settings, optimization, and more. Or, export your models to OBJ and detail externally!
Dedicated Support and Community
Need help? Found a bug? Have a feature request? Post to the ProCore Forum and you’ll get answers right away, directly from us or our friendly community. If it’s an especially tricky problem, we’ll even jump on Skype for a one-on-one and get it solved, right away.
What about Blender/Max/Maya/etc?
Those tools are great, and you should keep using them for small or highly-detailed objects. However, ProBuilder's unique ability to build directly in the editor, makes it perfect for level creation, large objects, or simply prototyping. You can instantly edit and playtest geometry, textures, lighting, collision, rooms, or structures- it is true creative freedom. Also, we have made great efforts to ensure ProBuilder is extremely simple and intuitive- nearly zero learning curve!
Learning ProBuilder
We put serious effort into a truly intuitive, obvious interface and controls that closely follow Unity's own standards. Artist, programmer, or complete novice- you will be working confidently and more quickly than ever, in very little time. Best of all, ProBuilder is so quick-yet-powerful, it can be flat-out fun to use!
There are also many tutorial videos and detailed documentation available to learn from- plus the friendly, growing community at procore3d.com/forum.
Major Features
-Edit by Vertex, Edge, or Face
-Subdivision, Extrusion, Welding, Bridging, etc
-Primitives including Door, Arch, Stairway, etc
-Smoothing and Hard Edges control
-Pivot location control
-Customizable keyboard shortcuts
-Edit Textures/Materials and UVs per-face
-Vertex Coloring
-Automatic UV2 Unwrapping
-Real-time editing supported
-Much more: procore3d.com/probuilder
Most importantly, as game devs ourselves, we are dedicated to continually improving and expanding ProBuilder, based on everyone's feedback, and providing top-notch support. Just ask our users