本视频教程是由FXPHD机构出品的Flame与Nuke影视镜头特效VFX大师级视频教程,时长:10小时,大小:15.6 GB,MP4高清视频格式,附工程源文件,教程使用软件:Autodesk Flame,Nuke,作者:Sam Edwards,共12个章节,语言:英语。
Autodesk Flame由是Autodesk公司(译作欧特克)开发的一款高端电影剪辑和特效制作系统。Flame是用于高速合成、高级图形和客户驱动的交互设计的终极视觉特效制作系统。Autodesk Flame 提供出色的性能和荣获奥斯卡奖的工具。从全国性的电视广告片和音乐电视到风靡一时的电影,Flame 为视觉特效艺术家成功完成制作项目提供了所需的交互性和灵活性。
FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,FXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。
FXPHD FLM213 FLAME FOR NUKE ARTISTS
This 12-part course, taught by Sam Edwards, is designed to get Nuke compositors up to speed on Flame. Many of the lessons will cover shots created in previous fxphd Nuke courses so that students can refer back to the previous course to compare. The course contrasts Nuke vs Flame workflows and discusses the underlying principals of compositing and how Flame handles them. You’ll be shown tools equivalent tools to those in Nuke, but special attention is paid to the unique tools in Flame.
The class covers three shots. The first is a simple matte painting shot that covers 2D tracking, roto and keying. The second is a much more advanced matte painting shot that covers the creation of the entire 3D environment. The shot tasks include harvesting a 3D tracked camera from a Nuke file, building geometry, applying textures, and creating a matte painting background from a panoramic photo. Lighting and render passes are also discussed.
The third shot uses CG renders, staring with a look at bringing multichannel EXR’s into Flame. The includes a projection of a spherical map onto 3D geometry creating animated textures for the CG. Each shot shows a slightly different technique for creating the best mattes and suppression from the green screen footage.
Edwards started using flame in 1992 when he took delivery of the second Discreet Logic system in New York City. There he worked on TV commercials, music videos, and feature films for eight years. In 2000, Edwards moved to the West Coast where he took a job at Digital Domain, where he was assigned to the Nuke development team as a test compositor and helped write the in house documentation. He has composited in Nuke and Flame on many large VFX films at ILM and other top studios. Today Sam is a VFX Supervisor and occasional compositor on television programs, feature films, and teaches at fxphd.