本教程是关于超逼真蜘蛛生物解构建模渲染技术训练视频教程,时长:9小时,大小:12.8 GB,MP4高清视频格式,教程使用软件:Zbrush, Substance painter,Redshift,Maya,Yeti,附源文件,作者:Eric Keller,共25个章节,语言:英语。
分享ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。
在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。
以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush为数字雕刻设定了行业标准。
它的强大功能可以让您在实时环境中使用可自定义的画笔来对虚拟粘土进行造型,纹理化和绘制。
使用ZBrush,就相当于你在使用与电影制片厂,游戏开发商,玩具/收藏家,珠宝设计师,汽车/航空设计师,插画家和艺术家相同的工具。
ZBrush继续沿创新性和生产力之路前进,其主要的新功能可以帮助艺术家更快地工作。
:In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out in Pixologic’s ZBrush, Eric shows you his pipeline for sculpting accurate details, painting textures and materials in Substance Painter, creating a working topology and UVs in Maya, generating realistic fur using Peregrine Lab’s Yeti, and setting up lighting and rendering properties using Redshift for Maya.Along the way Eric discusses important aspects of spider anatomy and biology that should inspire and inform creature designers and modelers. He demonstrates lighting and compositional techniques based on his study of insect and spider macro photography. The video series is designed for intermediate to advanced CG artists looking to expand their skill set and their knowledge of spiders as well as incorporating Peregrine Labs Yeti fur software into their own models. Example files are provided.: