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本游戏资料是个关于附加场景管理器工具编辑器扩充Unity游戏素材资源,大小:553 KB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Additive Scene Manager

Editor Extensions/Utilities

In Your Face

This extension requires one license per seat

Requires Unity 5.4.2 or higher.

This asset provides a set of functions that simplifies the asynchronous loading and unloading of additive scenes. Includes a custom inspector to display which scenes are loading/loaded so it’s easy to understand what is happening with Unity's SceneManager and what loading stage each scene is at.

The SceneController.cs class gives the ability to:

- Add scenes that will be loaded when the game starts.

- Add ‘persistent’ scenes that will not be unloaded by SceneController’s Unload functions.

- View all scenes which are currently loaded by Unity’s SceneManager class.

- View what loading stage each scene is at.

- Set the allowSceneActivation boolean via toggle.

- Load new scenes into the editor or at runtime.

- Bake lighting on multiple scenes simultaneously via the Lightmapping.BakeMultipleScenes API function.

A demo project is included and as well as a script to utilize the SceneController functions so you can get asynchronous additive scenes working in your project without using any code.

Great stup for VR Cameras and scene loading.

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资源名称: 附加场景管理器工具编辑器扩充Unity游戏素材资源

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