本软件是由Thefoundry构出品的KATANA画面开发与照明工具2.5V7版,大小:530 MB,支持Win与Linux系统,语言:英语。
KATANA是一种用来渲染3D数据的环境,允许艺术家去自定义和控制外观、灯光,同时保持性能,即使在处理大的数据集。通过使用基于规则的方法,它的操作并不具有破坏性,因此可以让建模、外观开发、动画和灯光团队并行工作。
KATANA最初是在索尼图形图像开发,用以处理日益复杂的工作流程,早在制作《贝奥武夫》和《冲浪企鹅》时已经被投入使用。KATANA的商业开发是由The Foundry在2009年年末开始的,以作为两家公司独特合作的一部分。
the Foundry的不断努力,以及和广泛用户的协商,都确保了KATANA是一个十分灵活的产品,并能够最终集成任何的工作流程和任何渲染器。能够和Nuke、皮克斯的RenderMan一起工作,都表明了它是一个非常友好的产品。
这些商议已经发展到更深入的协作,包括MPC和Digital Domain这些关键站点都在使用KATANA。
索尼图形图像首席技术官Rob Bredow说,“我们十分高兴KATANA能够走出索尼图形图像,并被广大艺术家所使用。The Foundry是一个非常值得信赖的合作伙伴,扩大了KATANA的使用范围和产品支持。艺术家可以从这种创新且经过业界验证的技术中获益。”
作为首个商业化的专业场景开发工具,KATANA允许设施可大可小以构建高扩展的灯光流程,而不需要内部工程计划。
THE FOUNDRY KATANA 2.5V7 WIN LNX
KATANA offers a highly efficient, collaborative, asset-based approach to look development and lighting that gives you the creative scope and scalability to meet the needs of today’s most demanding visual effects projects.
KATANA’s flexible node-based framework, multi-threaded core engine and tight integration with rendering lets you iterate faster to get great-looking results on high-complexity shots in less time. With extensive API and scripting options, KATANA integrates effortlessly into your existing pipeline, letting you work the way you want with the renderer, shader library and other tools you choose.
Why KATANA?
– Create and share ‘recipes’ for lighting and looks that can easily be reused across any number of shots, characters or other assets
– Construct custom processing graphs for 3D scenes as easily as you would a compositing script with KATANA’s natural node-based approach
– Scale your pipeline to handle extremely high scene complexity with a multi-threaded core engine and deferred processing
– Choose from a number of industry-leading renderers supported out of the box, or add any renderer for a deeply integrated plug-in
– Customize KATANA to fit your pipeline and processes with extensive public C++ APIs and scripting options
演示视频:
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katana 画面 开发 照明 工具